The specialisation minor ICT & Game Design and Technology elaborates on what you’ve learned in the 2nd year. You will dig even deeper into the subjects that go with the different roles in the games industry. The assignments are larger and more complex and user testing plays a major role.
“I am proud of our collaboration with ICT & Cyber Security and Fontys ACI. Students developed a mobile Cyber Security Escape Room together. All disciplines of HBO-ICT met in this endeavour.”
Luuk Waarbroek - Lecturer ICT & Game Design and Technology
In this specialisation minor, students will work together in interdisciplinary teams on research and the development of both entertainment and applied games. Besides research and development, this minor will focus on Principles of game development (Game Basics), ), Artificial Intelligence, Level Design and the application of common production platforms within the industry in which User Testing is central. We will visit contemporary issues within the gaming industry and we will cover the current research from the expertise centre Serious Game Design.
To ensure a solid preparation for the reality of the industry, project assignments are being executed within a business setting.
Students get the chance to show their skills in target group and platform research, concept development, functional design and the realisation of games. Students have knowledge about game design theory and the position of games within society. For this we use an Agile developing method in which user testing plays a major role and the student is aware of the ethics of his behaviour. In order to achieve all this, a pro-active and curious mindset is expected from the student.
Whatever you learn in Game Design & Technology is directly applicable in the field. Dependent on your main study route and your preferences, you will specialise as a gameplay programmer, game/level designer and/or tool developer. Students of Game Design and Technology typically graduate at companies like Little Chicken Game company, Ranj (our Partner in Education), Vanguard Games, Fantazm, Spil Games and GGZe Gamelabs.
In the physical world the user gets a real bow. The hardware-bow uses tracking devices that measures the position and angle of the bow. The user gets a HMD (head-mounted display), a modern helmet with a screen, resulting in the user seeing the virtual world as if he or she were physically present in it. This creates an optimal experience for the user.
Together with the research group Serious Game Design, we developed games in the swimming pool. By doing so, we contributed to the battle against obesity. We experimented a lot with all kinds of techniques that are applicable in the swimming pool and game design principles that elicit movement and focus on team play rather than competition.
How can gaming technology enhance your experience in the woods? This question is at the centre of the project that we carried out together with Staatsbosbeheer, Fontys ACI and Saxion University of applied sciences. In 4 weeks’ time several games were developed, realised and tested in the woods by experts and kids.
CYBER SECURITY ESCAPE ROOM
Students of Fontys ACI, ICT & Game Design and Technology and ICT & Cyber Security have collectively designed and built a mobile escape room that makes you aware of various cyber security elements. In two rooms teams work together as well as separately to solve a mystery concerning stalking/hacking.
For more information, contact: Luuk Waarbroek | firstname.lastname@example.org